15% off classroom sets
Snack Attack: no reading required, 15-min play
Designed for neurodivergent players, by neurodivergent designers
Preorders open for Emberwind — ships June 2026
NEUROSPICY · TABLETOP GAMES · SINCE 2019

Games made for the way your brain works.

Designed by neurodivergent people, for everyone at the table. Built for mixed-age, mixed-attention, real-world play.

Nomnivore mascots
PICK YOUR TABLE

Find the right fit for your table.

Every path shows the accommodations up front — no guessing.

For Educators

Lesson-ready games with no-reading modes and quiet-table options.

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For Therapists

Tools for OT, SEL, and counseling sessions — regulation built in.

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For Families

Mixed-age, mixed-attention play that really finishes in 15 minutes.

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For Retailers

Demo kits, one-page invoices, fast reorders. Wholesale made easy.

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OUR GAMES

Games for every kind of table.

CARD GAME

Dungeons & Dinos

Roll, chomp, and quest through a dino-sized dungeon. The flagship.

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CARD GAME · NO READING

Snack Attack

15-minute play, no reading required. Perfect for mixed tables.

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EXPANSION

Wild Thangs

An expansion that adds cooperative chaos to your table.

View expansion →
NARRATIVE TTRPG

Emberwind

A narrative tabletop RPG with a softer, story-first world.

Explore Emberwind →
EMBERWIND · NARRATIVE TTRPG

A world that waits for your story.

Emberwind is our story-first tabletop RPG — a softer, quieter corner of the Nomnivore universe. Same accessibility-first values, a very different feeling at the table.

Emberwind key art — placeholder
ACCESSIBILITY · THE BRAND PROMISE

Specific, not generic.

Every Nomnivore game ships with at least one accommodation — and the product page tells you exactly which one. No “designed for everyone” hand-waving.

Read full accessibility notes

Reading mode

Toggle a dyslexia-friendly font, or a Bionic Reading transform that bolds initial letters for faster scanning. Setting persists on your device.

Light, dark, and color-blind-safe themes

All three theme variants are designed in, not bolted on. The color-blind palette is tuned for deuteranopia and verified at AA contrast.

No surprise motion

We respect prefers-reduced-motion. No autoplaying carousels, no parallax, no surprise hovers.

Keyboard-first

Every interactive element is reachable by Tab. Focus rings are visible and never color-only.

Specific accommodations per game

Each product page lists exactly what’s been adapted — no-reading variant, quiet-table mode, visual references, solo mode.

REAL TABLES, REAL WINS

What players are saying.

★★★★★

“Snack Attack works on my mixed-grade table — the no-reading variant means a third-grader and a kindergartener can play the same round without me translating cards mid-game.”

Maria L.· 2nd-grade teacher, Tulsa OK
★★★★★

“I keep Wild Thangs in my office for the sessions where reading aloud is the friction. The visual reference cards mean we can play through a scenario without a single page of rules.”

Dr. Asha P.· occupational therapist, Madison WI
★★★★★

“First game my eight-year-old and her grandmother both wanted to play again. The play time being honest — really 15 minutes — is half the battle.”

Sam K.· parent of two, Portland OR
★★★★★

“Demo kits show up complete and the wholesale invoice is one page. That’s the whole pitch. We sold through our first Snack Attack reorder in three weeks.”

Reed W.· buyer, Boardgame Republic, Austin TX
UPCOMING EVENTS

Catch us in person.

AUG
1

Gen Con 2026

Indianapolis, IN · Booth demos all weekend

SEP
5

PAX West

Seattle, WA · Snack Attack tournaments daily

OCT
12

Local Game Store Tour

Multiple cities · Demo nights & meet the team

Launches, accessibility updates, and the occasional dinosaur.

One email a month, no more. Sent in plain text on request.